Games Inbox: What do you want to see for Marvel’s Spider-Man 2?

Marvel’s Spider-Man – what should they do for the sequel?

The morning Inbox wishes Shadow Of The Tomb Raider was more groundbreaking, as another reader discovers the joys of Into The Breach.

To join in with the discussions yourself email gamecentral@ukmetro.co.uk

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Quest for a sequel

Really enjoy Marvel’s Spider-Man at the moment but I can see the flaws and the combat is starting to get old now I’m about 10 hours into it. I had a similar problem with the Batman games, where they all seemed very flashy and existing at first but you slowly begin to realise that there really wasn’t much to them. Spider-Man is even worse really, seeing as you can just mash the launch attack and beat almost every enemy that way.

For a sequel I’d definitely want to see the combat evolved, in terms of moves and abilities and also enemies. Fighting ordinary human thugs is also getting old and it needs something more. But I think the biggest problem is the side quests. I was quite excited when they first started popping up but they’re really pretty terrible. The story ones don’t have any interesting story and the challenges are pretty dull and the science ones are just mind-numbing.

They’re so bad, like the one where you have to pull barrels out of the water or go through toxic clouds, I kept waiting for some kind of joke or bad guy appearance, but no the game really does want to wait 15 minutes of your life with this nonsense.

It was interesting you talking to the quest designer for Cyberpunk 2077, that had also worked on The Witcher 3, because he made it clear how much effort goes into good missions. Insomniac need to up their game in that area.
Royboy

 



Wrong side of the road

So anybody else disappointed after playing the Forza Horizon 4 demo? It still feels very American in presentation, especially around the festival hub. The very first car you get, the Ford Focus RS, the narrator says, ‘Designed right here in Britain, don’t you know’ then proceeds to put us in a left-hand drive car.

It doesn’t look/feel/sound any better than 3 and personally if I didn’t have Game Pass already this demo would have made me leave it on the shelf. I much prefer the mainline Forza series and whilst I was initially disappointed by the lack of new content in Forza Motorsport 7 it to me it is a better driving game.

Finally, the demo is almost 30GB and for the hour’s play I got out of it I wasn’t sold – 4/10
The Spectre N8 (gamertag)

 



Ordinary survivor

Sony Bend just tweeted the main artwork for Days Gone, which I guess means it’s all going ahead for that spring release date. Game still feels like the weakest link in their first party though and the art seems just as generic and unimaginative as the rest of the game.

I just don’t know why they thought zombies and grotty-looking bikers would be the way to go. Is that really the only post-apocalyptic scenario anyone could think of? And why are you always controlling someone that’s really good at killing? Wouldn’t it be much more interesting to control a normal person who has to learn? That’s the root many survival horrors take and it always seems to work.

I really do think games miss so many obvious story paths just because they think they have to follow a certain story formula. I’m sure the game’s going to be fine but it’s also looking to be incredibly overfamiliar.
Reece

 

E-mail your comments to: gamecentral@ukmetro.co.uk

 



No disapproval

I’m totally fine with Bethesda announcing their new games ahead of time, I really don’t understand what anyone has against the practice and would love to hear from people that disapprove of it. I also like that Bethesda wanted to make something brand new before they go back to Elder Scrolls, that’s only understandable and as much as I’m a fan of the franchise I tend to like pretty much anything Bethesda puts out.

Although I imagine the cynical business reason is that they’re just waiting for the start of the next generation so they can make a killing with an early game like they did with Oblivion. I certainly hope that Starfield does have some kind of spaceship combat in it though. Elite meets Fallout sounds pretty perfect to me, although hopefully in a more friendly, Star Trek style universe. I think I’d like a bit more optimism in my sci-fi at the moment.

As for Elder Scrolls VI I don’t really know what to ask for except a setting that’s very different from Skyrim. Preferably not the lizard or cat people though, I always thought they were a bit silly. Maybe invent a new continent?
Houndstooth

 



Far out

I’m writing this the evening before the Nintendo Direct, where I think the assumption for everyone is that Bayonetta 3 and Metroid Prime 4 will not be announced because they’re too far out. It strikes me, after reading your excellent interview with Bethesda’s Pete Hines, that Nintendo did exactly what they did with Starfield and The Elder Scrolls VI. And I agree it’s the right approach.

We know Nintendo is planning some hardcore games, with a good pedigree behind them and the developer, and that’s enough (more or less). If they don’t come out till 2020, as I suspect, then that’s fine as long as they’re up to the quality we’d expect.

Like Pete Hines said, it’s the constantly having the same thing previewed again and again that starts to wear down your enthusiasm. But knowing it’s out there lets your imagination run riot. I hope they announce more games that way.
Sora

 



One more hour

I’m beginning to regret getting Dragon Quest XI. I have very fond memories of Dragon Quest VIII on the Xbox 360 but I’m already beginning to feel it’s a bit of a drag. The graphics are great but the open world is less open that VIII and I kind of don’t really like the characters.

Only thing is that I can’t quite bring myself to stop. There’s something about an open world game or a big role-playing game where I keep thinking there’s going to be so amazing game-changing discovery just around the next corner. There seldom is but I can’t help giving it ‘just one more hour’.

Anyone else have the same problem or am I just subconsciously not wanting to admit that I bought a dud?
Mono

 



Sound barrier

I don’t about anything else but the thing that’s almost ruining Marvel’s Spider-Man for me is what it’s doing to my PS4 Pro. The thing sounds like it’s going to take off the second you start the game and never shuts up, to the point where it was actually making it hard to hear dialogue at times.

It’s not just me is it? I mean it happens with other games, and the PlayStation 4 is generally a noisy console but Spider-Man is by far the worst I’ve ever had. And yet I hear the Xbox One is quiet as a mouse. What are you playing at Sony?
Danse

GC: It was very loud for us too.

 

Catch up on every previous Games Inbox here

 



More of the same

I got Shadow Of The Tomb Raider delivered a day early, but although I’ve only played about an hour or so it’s pretty clear it’s basically the same game as last time but in a different location. Heck, that was obvious from the previews let alone the reviews. I know it’s the end of the planned trilogy and it’s a different team taking over while the others do something more important but as enjoyable as I’m expecting it all to be I do wish they wouldn’t make sequels unless there was an actual reason to do so.

When we have games like God Of War and Zelda: Breath of The Wild just completely redefining what a series can be one of these expansion pack style sequels seems so lame by comparison. I know publishers like to copy a willing formula so what about the formula of making a really groundbreaking game?

I realise that’s easier said than done but I think what I’m most upset about is I’m always a sucker for these games anyway. I mean, I bought this (even if I did wait for reviews and didn’t pre-order) and I’m contemplating getting Destiny 2: Forsaken as well. I guess publishers know me and my type too well…
Gant

 



Inbox also-rans

I am super impressed by Into The Breach on Switch. It’s not usually my type of thing but it was cheap enough that I took note of GC’s review and I’ve barely put it down since. Still haven’t beat it on easy, but I’m getting there!
Glacier

I genuinely resented being reminded that EA still has the Star Wars licence. I’m literally hoping that their 10 years run out before they can even release the Visceral game. I can’t even imagine how bad it’s gonna be. Respawn should just get on with Titanfall 3.
Matty

 



This week’s Hot Topic

The subject for this weekend’s Inbox was suggested by reader Lindum, who asks how important is the story to you in a video game?

Almost every video game has some kind of storytelling element but how much do you actually care about the plot and characters and how does it affect your enjoyment if they’re bad or uninteresting? How much does good storytelling improve a game, or do you largely ignore it no matter what it’s like?

Do you always watch cut scenes and talk to characters if possible, or do you tend to ignore those parts of a game? What game has most changed your usual attitude to storytelling, whether it be one way or the other?

E-mail your comments to: gamecentral@ukmetro.co.uk

 

The small print
New Inbox updates appear twice daily, every weekday morning and afternoon. Readers’ letters are used on merit and may be edited for length.

You can also submit your own 500 to 600-word 4Player viewer features at any time, which if used will be shown in the next available weekend slot.

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